screenCtrl.h

00001 #ifndef SCREEN_CTRL_H
00002 #define SCREEN_CTRL_H
00003 
00004 /*
00005   画面制御
00006   Satofumi KAMIMURA
00007   $Id$
00008 */
00009 
00010 #include <SDL.h>
00011 
00012 
00016 class ScreenCtrl {
00017   static SDL_Surface *screen;
00018 
00019 public:
00020   ScreenCtrl(void);
00021   ~ScreenCtrl(void);
00022   void create(void);
00023   void setFramerate(int msec);
00024   void waitFramerate(void);
00025   int getTicks(void);
00026 };
00027 
00028 #endif /* !SCREEN_CTRL_H */
00029 

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